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[Windows DevelopATL写的基于DirectX的游戏引擎

Description: 软件简介: 学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!! 呜呼,心血澎湃,于是开始写。 ///////////////////////////////////////////////// 设计原则: 提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。 不提供游戏上层的逻辑关系组织。 如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。 ///////////////////////////////////////////////// 为何用ATL来写? 本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。 ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口.... ///////////////////////////////////////////////// 为何不用MFC的COM来写? 麻烦。 那些底层的AddRef,Release都得自己来写,太麻烦了。 ///////////////////////////////////////////////// 现在刚开始写。先写DirectDraw部分。 写了一点点,但是这部分的框架已经出来了。 ///////////////////////////////////////////////// 大家自己注册一下吧,或者重编一下程序。 我用的是DirectX7.0版本。 -software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
Platform: | Size: 254561 | Author: dasny | Hits:

[Other resourcevvsoft.com

Description: 俄罗斯方块, VC源代码, 使用DirectX 8.1, 学习DirectX的好代码.-Russian box, VC source code, the use of DirectX 8.1, a good learning DirectX code.
Platform: | Size: 100102 | Author: Jully | Hits:

[Hook apiHooking_DirectX_COM_src

Description: hook directx com dinput
Platform: | Size: 46319 | Author: 终年高 | Hits:

[Other resourceDirectX

Description: DIRECTX中文手册 目前,手册中只有DirectDraw部分,它的内容都是从DirectX 5.0 SDK 中翻译过来的,有些地方加入了我自己的理解。如果你觉得有不合适的地方,请告诉老王(waa@126.com),愿意与你一起修改。
Platform: | Size: 155926 | Author: yql | Hits:

[Windows DevelopAllTest

Description: 学习PE格式,windows界面,DirectX,com通讯,数据库的综合。-learning PE format, windows interface, DirectX, com communications, integrated database.
Platform: | Size: 301944 | Author: 沧海 | Hits:

[Multimedia programInvasionCSharp_src

Description: DirectX has changed quite a bit over the years and the new DirectX 9 offers some new things that previous versions never did. DX9 provides new functionalities for enhanced 3D manipulations. But one big change is the addition of a managed DirectX so that you can create applications using a .Net language and still tie into DirectX. This is without having to work around a COM Interoperability issue. DirectX9 directly supports managed code and makes life for the DirectX/C# developer much simpler in the long run. The Managed DirectX classes include a DirectDraw set of classes to use for 2D manipulation. This 2D interface is not a new version of DirectDraw - it is a wrapper to get to the DirectDraw7 interface. This is good for a lot of developers that still want to do 2D games and also want to use a .NET language.-DirectX has changed quite a bit over the years and the new DirectX 9 offers some new things that previous versions never did. DX9 provides new functionalities for enhanced 3D manipulations. But one big change is the addition of a managed DirectX so that you can create applications using a .Net language and still tie into DirectX. This without having to work around a COM Interoperability issue. DirectX9 directly supports managed code and makes life for the DirectX/C# developer much simpler in the long run. The Managed DirectX classes include a DirectDraw set of classes to use for 2D manipulation. This 2D interface is not a new version of DirectDraw- it is a wrapper to get to the DirectDraw7 interface. This is good for a lot of developers that still want to do 2D games and also wa
Platform: | Size: 624640 | Author: 宋剑飞 | Hits:

[Windows DevelopAllTest

Description: 学习PE格式,windows界面,DirectX,com通讯,数据库的综合。-learning PE format, windows interface, DirectX, com communications, integrated database.
Platform: | Size: 4186112 | Author: 沧海 | Hits:

[Multimedia programVODDemo

Description: 一个视频点播的例子,不过先到网上要下载DirectX9.0,安装后配置好DirectShow环境。运用到COM+组件。-an example of video-on-demand, but a first-line to download DirectX 9.0, post-installation configuration DirectShow good environment. The use of COM.
Platform: | Size: 80896 | Author: 大灰熊 | Hits:

[Game ProgramDx8.1头文件与库

Description: Directx8.1的头文件和库。进行directx编程必备的东西。无密码,解压后可以直接加入工程或#import进去-Directx8.1 the header files and libraries. DirectX programming for essential things. No password can be unpacked or direct entry into the project into the# import
Platform: | Size: 2673664 | Author: | Hits:

[Multimedia Develop基于VC++远程视频监控系统

Description: 程序运行在Windows 98/2000/XP/2003平台下,可在VC++ 6.0或.NET中调试。调试前请先安装Microsoft DirectX 9.0 SDK。因为本章的程序用到DirectShow的COM,需要在程序options→directories→include files中添加“E:\Program Files\Microsoft DirectX 9.0 SDK \Samples\C++\DirectShow\BaseClasses”。-running Windows 98/2000/XP/2003 platform, or in VC 6.0.NET debugging. Debugging former post install Microsoft DirectX 9.0 SDK. Because the procedures used in this chapter DirectShow COM, the procedure needs directories options include files adding, "E : \ Program Files \ Microsoft DirectX 9.0 SDK \ Samples \ C \ DirectShow \ BaseClasses."
Platform: | Size: 7012352 | Author: 王晨阳 | Hits:

[Windows DevelopATL写的基于DirectX的游戏引擎

Description: 软件简介: 学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!! 呜呼,心血澎湃,于是开始写。 ///////////////////////////////////////////////// 设计原则: 提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。 不提供游戏上层的逻辑关系组织。 如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。 ///////////////////////////////////////////////// 为何用ATL来写? 本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。 ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口.... ///////////////////////////////////////////////// 为何不用MFC的COM来写? 麻烦。 那些底层的AddRef,Release都得自己来写,太麻烦了。 ///////////////////////////////////////////////// 现在刚开始写。先写DirectDraw部分。 写了一点点,但是这部分的框架已经出来了。 ///////////////////////////////////////////////// 大家自己注册一下吧,或者重编一下程序。 我用的是DirectX7.0版本。 -software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
Platform: | Size: 254976 | Author: dasny | Hits:

[DirextXKevinLib200602042213

Description: KevinLib功能简介: 实现了DirectX下视频,音频的采集 实现了XVID,H.264(编码类采用X264,解码类采用ffmpeg/libavcodec),MPEG4等的编解码 功能详细见 KevinLibDemo 开发工具 VC7 BBS :http://www.videobbs.com CVS :pserver:anonymous@videobbs.com:2401/CVSROOT/KevinLib co KevinLib Author:Kevin-KevinLib profiles : achieving DirectX Video, audio Collection realized XVID, H.264 (category coding using X264, decoding the categories FFMPEG/libavcodec). the MPEG4 codec functions detailed see KevinLibDemo development tools VC7 BBS : http://www.videobbs.com CVS : pserver : anonymous@videobbs.com : 2401/CVSROOT/KevinLib co KevinLib Author : Kevin
Platform: | Size: 9741312 | Author: | Hits:

[Multimedia DevelopPocketStreamerSource

Description: 用csharp编写的视频帧提取源代码,需要directx9.0支持- The video frequency frame compiles which with csharp withdraws the source code, needs directx9.0 to support-csharp prepared with the video frame from the source code, directx9.0 need support- The video frame frequency com csharp with piles which withdraws the source co de, needs to support directx9.0
Platform: | Size: 197632 | Author: 玩一玩 | Hits:

[Multimedia DevelopImageExtractor_demo

Description: 用csharp编写的视频帧提取源代码,需要directx9.0支持- The video frequency frame compiles which with csharp withdraws the source code, needs directx9.0 to support-csharp prepared with the video frame from the source code, directx9.0 need support- The video frame frequency com csharp with piles which withdraws the source co de, needs to support directx9.0
Platform: | Size: 25600 | Author: 玩一玩 | Hits:

[OtherBeginning.DirectX9

Description: 基于Direct9游戏编程的入门指导,需要一定的C/C++及COM开发经验. 英文版.-Direct9 game based on the elementary guidance program, needs some C/C and COM development experience. English.
Platform: | Size: 2077696 | Author: andy xia | Hits:

[Other Riddle gamesvvsoft.com

Description: 俄罗斯方块, VC源代码, 使用DirectX 8.1, 学习DirectX的好代码.-Russian box, VC source code, the use of DirectX 8.1, a good learning DirectX code.
Platform: | Size: 132096 | Author: Jully | Hits:

[Hook apiHooking_DirectX_COM_src

Description: hook directx com dinput
Platform: | Size: 46080 | Author: 终年高 | Hits:

[OtherDirectX

Description: DIRECTX中文手册 目前,手册中只有DirectDraw部分,它的内容都是从DirectX 5.0 SDK 中翻译过来的,有些地方加入了我自己的理解。如果你觉得有不合适的地方,请告诉老王(waa@126.com),愿意与你一起修改。 -DIRECTX Chinese Manual Currently, only DirectDraw part of the manual, its contents are from the DirectX 5.0 SDK in the translation, and some joined the place of my own understanding. If you feel that there is inappropriate place, please let Pharaoh (waa@126.com), willing to work with you to amend.
Platform: | Size: 155648 | Author: yql | Hits:

[ActiveX/DCOM/ATLInside-COM

Description: 《COM技术内幕》是一本很有意思的书,可以说是中级程序员到高级程序员的过渡,有兴趣的朋友不防学学。COM,即Microsoft组件对象模型(Component Object Model),是开发软件组件的一种方法。组件实际上是一些小的二进制可执行程序,它可以给应用程序、操作系统以及其他组件提供一些服务。开发定制的COM组件就如同开发动态的、面向对象的API。多个COM对象可以连接起来以形成应用程序或组件系统,并且组件可以在运行时,在不重新链接或者编译应用程序的情况下被卸下或替换掉。Microsoft的许多技术,如ActiveX、DirectX以及OLE等都是基于COM建立起来的,并且Microsoft的开发人员也大量使用COM组件来定制他们的应用程序及操作系统。-The insider COM technology is a very interesting book, which is intermediate programmers to senior programmers transition, have the interest friend don t learn. COM, Microsoft Component Object Model (Component Object Model), is to develop a method of software Component. Component is actually a small binary executable program, it can give application procedures, operating system and other components provide some service. Develop customized COM components as dynamic and object oriented API. Multiple COM object can be connected to the application or component system, and components can at runtime, links or compile application cases were discharged or replace. Microsoft s many techniques, such as ActiveX, and OLE is DirectX based on COM built, and Microsoft developers used COM components to customize their applications and operating systems
Platform: | Size: 8382464 | Author: coldwater | Hits:

[DirextXDirectXcombase

Description: directx com基础,了解com是什么,同时和directx的关系-directx com base
Platform: | Size: 2228224 | Author: 谢谢 | Hits:
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